Contract: The Phantom of Eldberg

Contract: The Phantom of Eldberg is a witcher contract on Ard Skellig. The village of Arinbjorn has a wraith problem. The ghost haunts the rocky islet of Eldberg, a barren place of no interest to anyone except for its lighthouse. The lighthouse went dark at the same time the phantom appeared, and without it, sailing into Arinbjorn harbour at night has become almost impossible.

Geralt’s task is to chase off the phantom and find out what happened to the lighthouse keeper. The quest can start by talking to Jorund in Arinbjorn or by exploring the lighthouse on his own. The investigation uncovers a tragic story behind the haunting, and the wraith turns out to be a penitent, a powerful ghost bound to the place by guilt.

Penitents are hard to fight because they turn invisible and immaterial, so the Yrden sign and Specter oil are essential. With the phantom gone, the light can burn again over Eldberg.

Walkthrough

  1. Talk to Jorund in Arinbjorn, or go to the lighthouse on Eldberg.
  2. Investigate the lighthouse and the islet with your witcher senses.
  3. Uncover what happened to the lighthouse keeper.
  4. Fight the penitent, using Yrden and Specter oil.
  5. Return to Arinbjorn for the reward.

Quest Consequences & Choices

Destroying the phantom lets the lighthouse be lit again.

Involved characters

Involved monsters

Quest Type:
Rewards XP: 310 XP
Gold: Contract bounty
Loot: Ashrune, wraith trophy
Location:

weapons

Steel for humans, silver for monsters. Explore the craftsmanship, ancient runes, and legendary blades forged to survive the path.

monster

From bloodthirsty vampires in the shadows of Toussaint to ancient leshens guarding primeval forests. Study their weaknesses before the hunt.

characters

Witchers, sorceresses, kings, and bards. Uncover the complex histories, alliances, and fates of those who shape the Continent.

armor

Grandmaster gear from the schools of the Wolf, Cat, and Bear. Discover the protection and hidden powers of legendary witcher armor.